Bull Bull Variants: Hundred-Person, Banker and Show Hand
Bull Bull - Niu Niu - is one of the most adaptable card games in Asia. Its variants change who banks, how many players sit down and …
The 144 tiles, the melds, and the shape of a winning hand
Mahjong is a family of games built from one shared deck. Once you know the tiles and the two ways to form a set, every regional variant becomes readable.
A full set contains 144 tiles in three suits, two honour groups and a small number of specials. The suits are dots (circles), bams (bamboo) and characters (craks), each running from one to nine in four copies – 108 tiles in total.
The honours are the four winds (east, south, west, north) and the three dragons (red, green, white), each in four copies, taking the total to 136. Eight further tiles – four flowers and four seasons – are included in most sets and usually act as bonus tiles rather than part of a hand.
Every winning hand is built from melds, and there are only two kinds. A pung or triplet is three identical tiles. A chow or sequence is three consecutive tiles of the same suit – a four, five and six of bamboo, for example.
The win condition for the most common forms is four melds plus a pair, making fourteen tiles in total. Honour tiles can only form pungs, never sequences, which is why winds and dragons are awkward to keep and valuable to hold.
Players take turns drawing a tile and discarding one, so the discard pool is a shared resource. You may claim another player's discard to complete a meld: a chow only from the player to your left, while a pung or a kong – four identical tiles – may be claimed from anyone.
Claiming exposes part of your hand, which tells opponents what you are collecting and removes some of your flexibility. Concealed hands are worth more in most scoring systems because they are harder to complete.
Discard your isolated honour tiles early. They cannot form sequences and they clog your hand.
| Full tile set | 144 tiles |
| Core hand | 4 melds + 1 pair = 14 tiles |
| Melds | Pung (triplet), chow (sequence), kong (four) |
| Claim rules | Chow only from the left |
No. Winds and dragons can only form triplets or kongs.
Four identical tiles, which becomes a meld and additionally allows a replacement draw.
They are harder to complete and give opponents less information.
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